PokéDive multiplayer
PokéDive lets you play alone or with up to three friends. You join with a party code. There is no public matchmaking queue.


How a party starts
- Open pokedive.com and sign in, or use the guest entry.
- Open Expedition, then Party.
- Create a party and send the code, or type a friend’s code.
- Pick the same route, or the weekly challenge.
- The host starts. A dropped player can reconnect.
The client says you can only invite friends, and friends are added by username. The host is marked with a crown. From version 0.6, playing in a friend’s room uses the host’s server. Teammates show level and a revive bar, and you can pick a fallen friend back up.
The game pauses when everyone has the menu open. If someone disconnects, the run does not play itself for them and does not hand their loot to the rest of the party. The Haunted Mansion allows one to four players, and the whole party must reach a required floor before entry. The exact floor number is not published.
Servers and the weekly run
Public region data lists Europe, North America, South America and Asia, plus a closed second North America region. The client picks the nearest one. You can view ping and change your server in the Expedition window or in Settings. The weekly challenge gives everyone the same floors, with its own leaderboard. The party-code format and length are not published.
Questions
How many players?
One to four. The public page says “up to three friends,” which matches a 1–4 player count.
Can strangers join?
The client says you can only invite friends. I did not find a public matchmaking button.
Does co-op work on phones?
The same browser build is used. A dedicated co-op video was not in the public set I checked.
Sources
- PokéDive public game page — checked 2026-11-03
- PokéDive public update list — checked 2026-11-03
- PokéDive public region list — checked 2026-11-03
- PokéDive public client (main bundle) — checked 2026-11-03
- Reddit closed-beta post, 25 Oct 2026 — checked 2026-11-03