PokéDive

PokéDive routes

Eight routes are open from the start. Each one is a 25-floor stage with an alpha every five floors and a guardian on floor 25.

Tormentdev frame from a Mossy Woods run, 26 October 2026
Tormentdev frame from a Mossy Woods run, 26 October 2026
TheDuoDesign gameplay frame of PokéDive, 1 November 2026
TheDuoDesign gameplay frame of PokéDive, 1 November 2026

The eight biomes

RouteStage floorsAlphaSubzoneHazardFaunaDeep itemLandmarkResourceStatus
Mossy Woods25-floor stages · guardian every 25Rooted AlphaAncient RootsRootsPhantump, TrevenantBig Root · AncientOvergrown shrineberries1 source · official client data
Golden Canyon25-floor stages · guardian every 25Pit AlphaCanyon SinkholesSinkholesTrapinch, Vibrava, Flygon, Gible, Gabite, GarchompWide Lens · SinkholeBuried obeliskmaterials1 source · official client data
Ember Crater25-floor stages · guardian every 25Slag AlphaMagma ChamberLava tideLarvesta, Volcarona, Sizzlipede, Centiskorch, Heatmor, DurantFocus Band · VolcanicMolten altarmaterials1 source · official client data
Sunken Reef25-floor stages · guardian every 25Torrent AlphaAbyssal TrenchRiptideChinchou, Lanturn, Tynamo, Eelektrik, EelektrossMuscle Band · CurrentSplit wreckcrystals1 source · official client data
Frost Grotto25-floor stages · guardian every 25Glacier AlphaDeep GlacierIce sheetsAmaura, Aurorus, Bergmite, Avalugg, Sneasel, WeavileRocky Helmet · GlacialColossal spirecrystals1 source · official client data
Gloom Marsh25-floor stages · guardian every 25Mist AlphaDrowned MireToxic fogGoomy, Sliggoo, Goodra, Skrelp, DragalgeScope Lens · MistSunken totemberries1 source · official client data
Forgotten Ruins25-floor stages · guardian every 25Sentinel AlphaSealed CryptRune slabsSableye, Pawniard, Bisharp, KingambitCell Battery · RuneCracked monolithmaterials1 source · official client data
Fungal Grove25-floor stages · guardian every 25Mycelium AlphaDeep MyceliumPuffballsShroomish, Breloom, Croagunk, ToxicroakChoice Scarf · FungalGlowing ringcrystals1 source · official client data

Mossy Woods roots anyone who stands still, including enemies, and its deep item is an ancient Big Root beside an overgrown shrine. Golden Canyon drops sinkholes under falling rocks. Ember Crater’s lava tide rises and falls, then floods the guardian arena along the columns. Sunken Reef reverses its currents. Frost Grotto slides ice sheets and freezes sectors. Gloom Marsh hides fighters in toxic fog. Forgotten Ruins burst rune slabs and leave one dark slab as the safe tile. Fungal Grove pops puffballs into spore circles. Those sentences are the client’s own hazard lines, shortened, not a damage chart.

Resources split by biome. Mossy Woods and Gloom Marsh feed berries. Golden Canyon, Forgotten Ruins and Ember Crater feed materials. Frost Grotto, Sunken Reef and Fungal Grove feed shards. Past floor 25 the client describes rare encounters, special chests, and locks tied to elites and seals. Beating any guardian on a route wakes that route’s seal and grants a lasting blessing. Eight seals open a Route of Origin that the client still marks as coming later. Blessing numbers are not published, and seven guardian identities are not named. A 26 October video names Mew at the end of Mossy Woods; that is one source, so the other seven stay blank on the boss page.

Use the table to pick a route for the resource you are short on, then read bosses if you are pushing floor 25. Town jobs spend the berries, materials and shards you carry home.

Questions

Are all routes available at the start?

The public update list says the eight routes open with the beta. Route of Origin is still marked as later.

How long is a stage?

25 floors, then a guardian. Deeper floors exist after that.

Which route should a new player pick?

I do not rank them. Mossy Woods is the one route with a filmed guardian name.

Sources