PokéDive

PokéDive town and jobs

You rescue a Pokemon, walk it home, then assign it by type. The town turns that rescue into berries, materials, or shards.

TheDuoDesign gameplay frame of PokéDive, 1 November 2026
TheDuoDesign gameplay frame of PokéDive, 1 November 2026
Tormentdev frame from a Mossy Woods run, 26 October 2026
Tormentdev frame from a Mossy Woods run, 26 October 2026

Buildings and who works them

BuildingSizeWorkersEffectStatus
Berry patch3×2grass, water, bug, groundberries1 source · official client data
Quarry3×2rock, ground, fire, fighting, steelmaterials1 source · official client data
Shard grotto2×2electric, psychic, ice, fairy, ghost, dragoncrystals1 source · official client data
House2×21 source · official client data
Spinda's Café3×21 source · official client data
Makuhita Dojo3×21 source · official client data
Smeargle's Studio2×21 source · official client data
Unown Library3×21 source · official client data
Kecleon Shop3×21 source · official client data
Audino's Pokémon Center3×21 source · official client data
Chansey Day Care3×21 source · official client data

Grass, water, bug and ground partners work the berry patch. Rock, ground, fighting, steel and fire work the quarry. Electric, psychic, ice, fairy, ghost and dragon work the shard grotto. Ground appears in two job lists in the client, and I leave it in both instead of picking one. Houses hold beds; from 0.4 the cap is 19 houses on a plot. Spinda’s cafe cooks a dish that lasts the whole next expedition. Makuhita’s dojo spends Heart Scales on a permanent training. Smeargle’s studio teaches the four field moves. The Unown library unlocks items. Kecleon sells consumables. Audino heals tired partners. Chansey’s day care hatches eggs and arrived in the 0.5 notes. Gurdurr’s works, from 0.2, lets you move, demolish and decorate the refuge.

Berry patch is 3 by 2 and costs 8 materials. Quarry is 3 by 2 and costs 15 Poke. Shard grotto is 2 by 2 and costs 15 materials plus 20 Poke. Day care is the expensive one: 40 materials, 20 berries and 40 Poke. Every building in this list caps at level 3. Version 0.5 adjusted building costs and caps; the table shows the client values I read on 3 November 2026, not the pre-0.5 prices. Exact job output per hour, building health, and the full decoration price list are not published. Unlock thresholds say “rescue progress” without a number, so that column stays blank.

Questions

Which types make shards?

Electric, psychic, ice, fairy, ghost and dragon, from the client worker list.

Can I move a building?

From version 0.2 the refuge can be edited: move, demolish, decorate.

How many houses?

The 0.4 note says 19 per plot. I do not extend that number to other buildings.

Sources